Enchantment System
Takashi , Enchanter |
Argo , Enchanter |
The enchantment system is a game mechanic that allows you to bestow bonuses on armor, weapons, and accessories.
These bonuses enhance the effects of damage, resistance, as well as attribute enhancement, increased experience gains, gold, and item drops.
Each piece of equipment allows you to add different bonuses, so we advise you to check the list of bonuses.
Enchanters
Takashi and Argo are two mages, master and apprentice, respectively, who specialize in the art of enchantment in the world of Inferna.
Takashi, possessing greater knowledge, has the ability to add up to 3 bonuses to equipment of any level.
Argo, being less experienced, can only add 2 bonuses and only to equipment up to level 25.
Although both are skilled at adding new enchantments, they are not immune to failures.
Location
Image 1. Enchanters' Location |
Both mages reside in their libraries in the major cities, usually near the alchemists.
You can easily find them on the minimap with a book symbol (Image 1) or via the interactive map.
History of Enchantment
Through painstaking research, the mages discovered a strange material in the Rifts that had the ability to enhance the properties of adventurers' equipment when infused with these peculiar materials.
These materials are known as magic essences, ashes found on the ground after the portals of Inferna closed.
Yumi , Alchemist |
Likinu , Alchemist |
Upon examining the various samples brought by adventurers, they found that the essences varied in purity.
After many attempts, they realized they could only enchant low-level equipment, concluding that they needed a power source capable of infiltrating the highest purity essences.
The Alchemists
In these years, Yumi and Likinu, two experts in the art of alchemy, made a great discovery that would garner attention in all the kingdoms of the world.
This discovery was none other than the Experience Crystalizer.
Experience Crystalizer |
This powerful crystal absorbed the energy of anyone who dared to hold it.
When the crystalizer absorbs enough energy, it emits a glowing light from which a fragment in the form of a gem emerges.
Shard of an Experience Crystal | Experience Crystal |
When the mages learned of this discovery, they wasted no time in searching for it.
This allowed them, after months of analysis and hundreds of attempts, to finally enchant equipment at a higher level.
After years of further research, the alchemists managed to create a tincture that would further enhance the equipment. However, obtaining the items was no easy task and could only be accomplished with the help of strong adventurers.
Did you know? Right-clicking on an Experience Crystal breaks it into 10 small fragments and vice versa?
< < < = > > >x10
Using Enchantments
Enchanting Guide
* Drag the item you want to enchant onto the central field of the enchantment menu. * Click the enchantment button as many times as you want to add a bonus (Max. 3 Argo) (Max. 2 Takashi)
Bonuses 1 - 4
- Starting from the first bonus, the item can be re-enchanted by clicking on the “Re-enchant” button.
- The cost depends on the level of the item (see below).
- Crafted at the Alchemist.
- 1x Empty Bottle (Available at the Alchemist's shop).
- 1x Corrupted Soul Fragment (e.g., young-mega-gazer)
- 5x Mighty Essence of Hell
- 85x Experience Crystal
- 100x Essence of Hell
- 200x Magic Essence (Greater)