This is an old revision of the document!
Wizard
Description
The Wizard draws his powers from the energy of nature and its basic elements, namely fire, water, earth and air. They need a magic wand to extract the ambient energy and use it in a targeted manner. Depending on their specialization, they have the ability to strengthen attacks and use support spells. According to ancient stories, mages are able to hatch dragon eggs and live in harmony with these creatures, because only they can form a deep empathetic bond.
Class details
Skill overview
Conjuration - for details click the skill names below or here | |
---|---|
Magic attack | Throws a magic ball to your enemies |
Fire dragon | Summons a dragon engulfed with flames to your enemy |
Dispair | Strike the ground and release shadows that deal AOE damage to enemies around you |
Shield | Restore healthpoints with a chance to remove negative buffs |
Burning shields | Slash all enemies around with a chance to slow enemies |
Strike up | Increase critical strike chance |
Elementals - for details click the skill names below or here | |
---|---|
Fire Ball | Throws a magic ball to your enemies |
Power UP | Summons a dragon engulfed with flames to your enemy |
Ice blast | Strike the ground and release shadows that deal AOE damage to enemies around you |
Purify | Restore healthpoints with a chance to remove negative buffs |
Chain lightning | Slash all enemies around with a chance to slow enemies |
Alacrity | Increase critical strike chance |