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====== Attributes ======
===== Primary Attributes =====
Primary attributes are those found in the statistics menu by pressing the C key on the keyboard. These are divided into 4, which will be described later.
\\ Attributes can generally be found in two ways: **Native** (already included in the character) and as [[list_of_bonuses|Bonus]] in **Enchantment**.
\\ The //maximum// of **status points** to distribute is **120** for each primary attribute.
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^**Attribute**^ **Abbreviation** ^ **Info** |
| Vitality | VIT | Increases your maximum HP and defense. |
| Intelligence | INT | Increases your magical damage and magical defense. |
| Strength | STR | Increases your physical damage. |
| Dexterity | DEX | Increases your dexterity, which increases your damage and damage resistance. |
===== Other Attributes =====
^**Attribute**^ **Info** |
| Health (**HP**)|Determines the maximum amount of damage a character can endure. |
| Mana (**MP**) | Determines a character's capacity to use various skills. |
| Damage | Determines a character's ability to reduce the health of another creature through simple hits or physical skills.|
| Magical Damage | Determines a character's ability to reduce the health of another creature through magical attacks or magical skills.|
| Defense | Determines a character's resilience to simple hits or physical skills.|
| Magical Defense | Determines a character's resistance to magical attacks or magical skills.|
| Evasion | Determines a character's resistance to avoiding damage from physical hits.|
| Movement Speed | Determines the ability of a character to move through the game world.|
| Attack Speed | Determines a character's ability to perform physical attacks more frequently.|
| Skill Speed | Determines how quickly a character can execute a skill.|
| Cooldown Reduction | Allows reduction of cooldown time of skills. |
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