[[:start|Back to Homepage]] ~~NOTOC~~ ====== Attributes ====== ===== Primary Attributes ===== Primary attributes are those found in the statistics menu by pressing the C key on the keyboard. These are divided into 4, which will be described later. \\ Attributes can generally be found in two ways: **Native** (already included in the character) and as [[list_of_bonuses|Bonus]] in **Enchantment**. \\ The //maximum// of **status points** to distribute is **120** for each primary attribute. \\ \\ ^**Attribute**^ **Abbreviation** ^ **Info** | | Vitality | VIT | Increases your maximum HP and defense. | | Intelligence | INT | Increases your magical damage and magical defense. | | Strength | STR | Increases your physical damage. | | Dexterity | DEX | Increases your dexterity, which increases your damage and damage resistance. | ===== Other Attributes ===== ^**Attribute**^ **Info** | | Health (**HP**)|Determines the maximum amount of damage a character can endure. | | Mana (**MP**) | Determines a character's capacity to use various skills. | | Damage | Determines a character's ability to reduce the health of another creature through simple hits or physical skills.| | Magical Damage | Determines a character's ability to reduce the health of another creature through magical attacks or magical skills.| | Defense | Determines a character's resilience to simple hits or physical skills.| | Magical Defense | Determines a character's resistance to magical attacks or magical skills.| | Evasion | Determines a character's resistance to avoiding damage from physical hits.| | Movement Speed | Determines the ability of a character to move through the game world.| | Attack Speed | Determines a character's ability to perform physical attacks more frequently.| | Skill Speed | Determines how quickly a character can execute a skill.| | Cooldown Reduction | Allows reduction of cooldown time of skills. | \\