menu_smith_system

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Last revisionBoth sides next revision
menu_smith_system [2022/04/14 00:09] – [Smith System] viciousgmrmenu_smith_system [2022/05/08 02:35] viciousgmr
Line 17: Line 17:
 \\ The maximum upgrade level is **<color #8937FD>+10</color>** , from **<color #22b14c>+7</color>** weapons and armor will flash a characteristic glow corresponding to their level. \\ The maximum upgrade level is **<color #8937FD>+10</color>** , from **<color #22b14c>+7</color>** weapons and armor will flash a characteristic glow corresponding to their level.
 \\ \\ To know all the materials, the probability and the costs to improve any object of your equipement, you can find them in all the tables of the equipment topics. \\ \\ To know all the materials, the probability and the costs to improve any object of your equipement, you can find them in all the tables of the equipment topics.
-\\ Do you want to improve your equipment without the risk of the blacksmith destroying it? We invite you to review our topic of [[map_zagan|Zagan's Guide]]+\\ Do you want to improve your equipment without the risk of the blacksmith destroying it? We invite you to review our topic of [[map_zagan#zagan_s_guide|Zagan's Guide]]
  
 \\ \\ \\ \\ \\ \\ \\ \\
Line 77: Line 77:
 \\ Many blacksmiths have lost their lives in disputes over territory or because of the monsters appearing from the rifts. So the number of these has drastically decreased. \\ Many blacksmiths have lost their lives in disputes over territory or because of the monsters appearing from the rifts. So the number of these has drastically decreased.
 \\ \\ Due to the high demand for work by the fighters of the nations, the small number of existing blacksmiths and their aging, they become less and less efficient. The higher the level of the weapon, the more complex the refining process, which drastically decreases the probability of success of them and increases the cost of improvement. \\ \\ Due to the high demand for work by the fighters of the nations, the small number of existing blacksmiths and their aging, they become less and less efficient. The higher the level of the weapon, the more complex the refining process, which drastically decreases the probability of success of them and increases the cost of improvement.
-\\ \\  <WRAP centeralign> // But help is on the way...// </WRAP>+\\  <WRAP centeralign> // But help is on the way...// </WRAP
 +<hidden> Guild smiths heh </hidden>
  
 ==== Use the refine interface ==== ==== Use the refine interface ====
Line 83: Line 84:
  
 ---- ----
 + 
 +<WRAP right tablewidht 30%>
 +|{{ :broke_item.png?nolink }}|
 +|  <wrap lo>**Failed refine window**</wrap>  |
 +</WRAP> 
  
 === Instructions for refining an object === === Instructions for refining an object ===
Line 93: Line 99:
 \\ <wrap em> When the refining is successful the object advances to the next level, otherwise the following warning will appear:</wrap> \\ <wrap em> When the refining is successful the object advances to the next level, otherwise the following warning will appear:</wrap>
  
- <WRAP center tablewidht 30%> +
-|{{ :broke_item.png?nolink }}| +
-|  <wrap lo>**Failed refine window**</wrap> +
-</WRAP> +