menu_smith_system

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menu_smith_system [2022/04/14 00:09] – [Smith System] viciousgmrmenu_smith_system [2022/04/15 18:36] – [History of Smiths] viciousgmr
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 \\ Many blacksmiths have lost their lives in disputes over territory or because of the monsters appearing from the rifts. So the number of these has drastically decreased. \\ Many blacksmiths have lost their lives in disputes over territory or because of the monsters appearing from the rifts. So the number of these has drastically decreased.
 \\ \\ Due to the high demand for work by the fighters of the nations, the small number of existing blacksmiths and their aging, they become less and less efficient. The higher the level of the weapon, the more complex the refining process, which drastically decreases the probability of success of them and increases the cost of improvement. \\ \\ Due to the high demand for work by the fighters of the nations, the small number of existing blacksmiths and their aging, they become less and less efficient. The higher the level of the weapon, the more complex the refining process, which drastically decreases the probability of success of them and increases the cost of improvement.
-\\ \\  <WRAP centeralign> // But help is on the way...// </WRAP>+\\  <WRAP centeralign> // But help is on the way...// </WRAP>
  
 ==== Use the refine interface ==== ==== Use the refine interface ====
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 ---- ----
 + 
 +<WRAP right tablewidht 30%>
 +|{{ :broke_item.png?nolink }}|
 +|  <wrap lo>**Failed refine window**</wrap>  |
 +</WRAP> 
  
 === Instructions for refining an object === === Instructions for refining an object ===
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 \\ <wrap em> When the refining is successful the object advances to the next level, otherwise the following warning will appear:</wrap> \\ <wrap em> When the refining is successful the object advances to the next level, otherwise the following warning will appear:</wrap>
  
- <WRAP center tablewidht 30%> +
-|{{ :broke_item.png?nolink }}| +
-|  <wrap lo>**Failed refine window**</wrap> +
-</WRAP> +